var status = -1;

function start() {
    status = -1;
    action(1, 0, 0)
}

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, true);
            cm.effect_Direction("Effect/Direction100.img/TimeLine/timeLine3", 0, 0, 0);
            cm.inGameDirectionEvent_AskAnswerTime(4500)
        } else {
            if (status === a++) {
                cm.dispose();
                cm.warp(743020402, 0);
                cm.setInGameDirectionMode(false, false, false)
            }
        }
    }
};